More Character Visuals

My work on the Roblox character continues. As everyone saw in my last post, slick-looking mesh hair sitting on top of our blocky Roblox character created a rather freaky-looking monster. No one on the team thought it was ok to turn all Robloxians into hideous Frankenstein amalgams, so the scope of my project has been expanded. The status of the character changes is Deep Alpha – meaning we’re working on it every day, but we have no idea when they will be released. It probably won’t be Monday (in part because we are also working on several other unrevealed but very exciting features).

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Blox. James Blox.

Roblox is currently in alpha online testing. This means that we don’t consider Roblox to “finished” or “well tested”, it is an ongoing experiment that we let other people take part in. Today I’m going to give you a sneak peek at a Deep Alpha feature, something so experimental, raw, and new that it just barely compiles. It’s in the pipeline, but you probably won’t see it for several releases. Ladies and gentlemen, I present: James Blox.

James Blox

James Blox was created by early Roblox user Katalyst, an acquaintance from gamedev.net. You will no doubt recognize his pyramid & sphinx place from the cool places tab on the Roblox homepage. James Blox was recently picked up by Montresor, the alter ego of a Roblox admin, who has been experimenting with custom avatars. James Blox is not an exciting feature. Don’t get me wrong – he looks so cool and stylish stalking around in the Rocket Arena that I often forget to shoot at him. But really, the exciting feature is character customization. We have a little bit of it on Roblox now (you can pick from ten models), in the future we will have a lot more. Raise your hand if you think that’s a bad thing. Ok, you guys go sit in the corner.

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